When working with 3D models, having the right editing techniques at your fingertips can make all the difference. In this blog, we’ll explore essential solid editing methods, including using grips to fine-tune components, modifying faces with powerful solid editing tools, and enhancing designs.
These techniques will help you refine your models with precision, efficiency, and greater control, ensuring your designs meet the highest standards of accuracy and detail.

Moving and rotating entire solids in 3D space is a fundamental skill, but you can achieve even greater control by editing edges, faces, vertices and individual components of composite solids. Once you’ve selected the objects, you can refine them using grips, the Properties palette and a range of powerful editing commands to achieve precise modifications.

Use the Sub-object Selection Filter to target specific elements within your model. This tool allows you to refine your selection, making it easier to modify specific components or entities. You can access the filter through the shortcut menu by right-clicking in an open area with no objects selected or by navigating to the Home tab under the Selection panel.
The available filter options include:
- No Filter – Select the entire solid without restrictions.
- Vertex – Targets individual vertices for precise adjustments.
- Edge – Allows for the selection and modification of edges.
- Face – Enables editing of specific faces within a solid.
- Solid History – Provides access to previous modifications for further refinement.
- Drawing View Component – Helps manage selections within drawing views.

Additional tools are available to assist with editing the faces of solids, enhancing the flexibility and precision of your design process. In the Home tab under the Solid Editing panel, you’ll find toolsets such as Extrude Face, Taper Faces, and Move Face. These tools are also accessible in the Solid tab under the same panel. Rather than creating new objects, these commands modify the existing solid by adding or removing material to achieve the desired adjustments.
- Offset Faces – Unlike the Extrude Faces command, which only works on planar faces, the Offset Faces command can be used on both planar and curved faces. It allows you to create a new face at a specified distance from the original, making it a versatile tool for various geometry types.
- Move Faces – When designing with solids, you may need to reposition a hole or cutout. Instead of deleting and recreating it, use the Move Faces command to easily relocate the feature without altering the rest of the design.
- Rotate Faces – The Rotate Faces command lets you change the orientation of a cutout or solid face, giving you more control over your design.
- Taper Faces – The Taper Faces command enables you to taper a single face of a solid, changing its angle to create a sloped effect.
- Delete Faces – With the Delete Faces command, you can remove unwanted features such as fillets, chamfers, or holes from a solid.
- Copy Faces – The Copy Faces command allows you to duplicate existing geometry to create another 3D feature, which can then be used to generate new solids or surfaces.


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