Do you know if you have 3ds Max Interactive

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Did you know that, if you own 3ds Max that you also have access to 3ds Max Interactive?

  • https://area.autodesk.com/blogs/the-3ds-max-blog/get-3ds-max-interactive/

3ds Max, Entitlement, Installation, Workflow, Render, Micrographics

And just what is 3ds Max interactive anyway?

  • http://help.autodesk.com/view/3DSMAX/2018/ENU/?guid=Max_Interactive_Help_about_3ds_max_interactive_html

3ds Max, Entitlement, Installation, Workflow, Render, Micrographics

Virtual Reality is in Vogue. Never before has immersing your client in your design been as easy as when you use Revit Live. Doors open and you can’t walk through walls. That Is done by in the background by running a script on the cloud that uses Stingray to apply rules to objects leveraging its physics engine.

Yet the quality is not motion picture worthy and there is not so much opportunity to interact with physical objects. Enter 3ds Max!

As most of you will know, 3ds max is what stat stuff is made of. You can rest your career on 3ds Max. Most Hollywood CGI effects are done with it:

Architecturally the best renders are done with it. There is a great workflow between 3ds Max and Revit through either RVT or FBX formats. Billboards are pasted with its super quality renderings. Lumion does not have the ability to render such large images and it simply does not play in the same space. Think Mercedes S Class vs Mercedes F1.

3ds Max, Entitlement, Installation, Workflow, Render, Micrographics

Retail spaces are rendered with merchandise that Max uses proxy items (this results in a relatively small file size in response to repeated content).

3ds Max, Entitlement, Installation, Workflow, Render, Micrographics

Now, 3ds Max Interactive (built on Stingray) allows one to make the objects in 3ds Max interactive. In principle, immerse yourself in the design and walk around with a materials palette and then paint the walls and other objects at will. Switch lights on or off. Move the furniture around. Open and close doors and cupboards.

Is it easy? No. first you will have to understand Max to some degree, and as anyone in the industry will tell you: there is a steep learning curve. Then you will have to do a small amount of coding to apply physics rules to objects. Again: not for everyone.

3ds Max, Entitlement, Installation, Workflow, Render, Micrographics

Do yourself a favor and book a session with Micrographics to experience the Stingray Museum in Virtual Reality. This video showcases what is possible, but it simply Is not possible to grasp the significance without the immersive experience.

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