Creating a background environment in 3DS Max has become even simpler with new workflows introduced in 2021. Creating a HDRI backgroud involved going to your Material editor and finding the correct mapping which if you you had not used 3DS Max in while could be a bit of a head scratch.
When you create objects in Max you will get something like the below image. This has no lights and no background image or environment. Lets see what happens when we try the new environment workflow.
You can use the shortcut key “8” or select the rendering drop-down to access the environment panel.
After selecting the HDRI, lets render the scene again to see the diference without doing anything.
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