3DS Max Object Movement


In any design package, you will at some point have to move objects in space but in a manner that is exact and precise.  3DS Max has the tools to enact these movements.

Firstly let us get to know where to setup the snaps.   At the top of your screen you will see these 3 buttons.

Right clicking on any of these 4 buttons will bring up the Grid and Snap Settings dialog box.

On the snaps tab you are able to activate the following snaps – The shortcut key to toggle on and off the Snap angle is A.

  • Grid Points
  • Pivot
  • Perpendicular
  • Vertex
  • Edge/Segment
  • Face
  • Grid Lines
  • Bounding Box
  • Tangent
  • Endpoint
  • Midpoint
  • Center Point

The Options tab has a few visual options (display rubber band which helps to visually see that you are moving an object and 3DS max is trying to find a snap point) as well as the Snap to frozen objects.

The Angle snap sets the angle that the select and rotate command swivels and snaps to.  In the above picture it is set to 5 degrees therefore the angles it will snap to will be 5, 10, 15, 20 etc.

Please note that when the object is rotating it will not snap to those angles that you specified unless you activate the Angle snap toggle.  Shortcut key A.

The Percent snap toggle activates how fast an object is scaled up and down.  The Percentage that it increases and decreases by is also set in the Options tab.

The Home Grid species what grid lines are displayed, how far out from the origin the grid is displayed as well as the spacing between the grid lines.

Utilising these 3 options will greatly assist in getting up and running in 3DS Max.